MyGUI
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MyGUIEngine
include
MyGUI_RenderItem.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_RENDER_ITEM_H_
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#define MYGUI_RENDER_ITEM_H_
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_ISubWidget.h
"
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#include "
MyGUI_IVertexBuffer.h
"
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#include "
MyGUI_VertexData.h
"
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#include "
MyGUI_IRenderTarget.h
"
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namespace
MyGUI
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{
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typedef
std::pair<ISubWidget*, size_t>
DrawItemInfo
;
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typedef
std::vector<DrawItemInfo>
VectorDrawItem
;
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class
MYGUI_EXPORT
RenderItem
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{
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public
:
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RenderItem
();
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virtual
~RenderItem
();
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void
renderToTarget(
IRenderTarget
* _target,
bool
_update);
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void
setTexture(
ITexture
* _value);
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ITexture
* getTexture()
const
;
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void
setManualRender(
bool
_value);
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bool
getManualRender()
const
;
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void
addDrawItem(
ISubWidget
* _item,
size_t
_count);
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void
removeDrawItem(
ISubWidget
* _item);
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void
reallockDrawItem(
ISubWidget
* _item,
size_t
_count);
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void
outOfDate();
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bool
isOutOfDate()
const
;
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size_t
getNeedVertexCount()
const
;
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size_t
getVertexCount()
const
;
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bool
getCurrentUpdate()
const
;
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Vertex
* getCurrentVertexBuffer()
const
;
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void
setLastVertexCount(
size_t
_count);
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IRenderTarget
* getRenderTarget();
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void
setNeedCompression(
bool
_compression);
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bool
getNeedCompression()
const
;
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private
:
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#if MYGUI_DEBUG_MODE == 1
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std::string mTextureName;
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#endif
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ITexture
* mTexture;
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size_t
mNeedVertexCount;
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bool
mOutOfDate;
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VectorDrawItem
mDrawItems;
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// колличество отрендренных реально вершин
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size_t
mCountVertex;
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bool
mCurrentUpdate;
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Vertex
* mCurrentVertex;
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size_t
mLastVertexCount;
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IVertexBuffer
* mVertexBuffer;
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IRenderTarget
* mRenderTarget;
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bool
mNeedCompression;
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bool
mManualRender;
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};
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}
// namespace MyGUI
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#endif
// MYGUI_RENDER_ITEM_H_
MyGUI_IRenderTarget.h
MyGUI_ISubWidget.h
MyGUI_IVertexBuffer.h
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition
MyGUI_Platform.h:77
MyGUI_Prerequest.h
MyGUI_VertexData.h
MyGUI::IRenderTarget
Definition
MyGUI_IRenderTarget.h:21
MyGUI::ISubWidget
Definition
MyGUI_ISubWidget.h:27
MyGUI::ITexture
Definition
MyGUI_ITexture.h:28
MyGUI::IVertexBuffer
Definition
MyGUI_IVertexBuffer.h:17
MyGUI::RenderItem
Definition
MyGUI_RenderItem.h:23
MyGUI
Definition
MyGUI_ActionController.h:15
MyGUI::VectorDrawItem
std::vector< DrawItemInfo > VectorDrawItem
Definition
MyGUI_RenderItem.h:20
MyGUI::DrawItemInfo
std::pair< ISubWidget *, size_t > DrawItemInfo
Definition
MyGUI_RenderItem.h:19
MyGUI::Vertex
Definition
MyGUI_VertexData.h:17
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