dds_provider.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27*/
28
29#pragma once
30
31#include "../Image/pixel_buffer_set.h"
32#include "../../Core/IOData/file_system.h"
33
34namespace clan
35{
38
39 class FileSystem;
40
43 {
44 public:
49 static PixelBufferSet load(const std::string &filename, const FileSystem &file_system);
50 static PixelBufferSet load(const std::string &fullname);
52 };
53
55}
Image provider that can load Direct3D texture (.dds) files.
Definition: dds_provider.h:43
static PixelBufferSet load(const std::string &fullname)
static PixelBufferSet load(IODevice &file)
static PixelBufferSet load(const std::string &filename, const FileSystem &file_system)
Called to load an image with this provider type.
Virtual File System (VFS).
Definition: file_system.h:47
I/O Device interface.
Definition: iodevice.h:50
Set of images that combined form a complete texture.
Definition: pixel_buffer_set.h:46
Definition: clanapp.h:36