The details of a topological region which is the highest level of partitioning for this class.
More...
|
| Region (StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) |
|
virtual | ~Region () |
|
void | _notifyCurrentCamera (Camera *cam) override |
| Internal method to notify the object of the camera to be used for the next rendering operation.
|
|
void | _releaseManualHardwareResources () override |
| Notifies the movable object that hardware resources were lost.
|
|
void | _restoreManualHardwareResources () override |
| Notifies the movable object that hardware resources should be restored.
|
|
void | _updateRenderQueue (RenderQueue *queue) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
|
|
void | assign (QueuedSubMesh *qmesh) |
| Assign a queued mesh to this region, read for final build.
|
|
void | build (bool stencilShadows) |
| Build this region.
|
|
const AxisAlignedBox & | getBoundingBox (void) const override |
| Retrieves the local axis-aligned bounding box for this object.
|
|
Real | getBoundingRadius (void) const override |
| Retrieves the radius of the origin-centered bounding sphere for this object.
|
|
const Vector3 & | getCentre (void) const |
| Get the centre point of the region.
|
|
EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette.
|
|
uint32 | getID (void) const |
| Get the region ID of this region.
|
|
const LODBucketList & | getLODBuckets () const |
| Get an list of the LODs in this region.
|
|
LODIterator | getLODIterator (void) |
|
const String & | getMovableType (void) const override |
| Returns the type name of this object.
|
|
StaticGeometry * | getParent (void) const |
|
const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) override |
| Define a default implementation of method from ShadowCaster which implements no shadows.
|
|
uint32 | getTypeFlags (void) const override |
| Get the 'type flags' for this MovableObject.
|
|
bool | isVisible (void) const override |
| Returns whether or not this object is supposed to be visible or not.
|
|
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
|
|
| MovableObject () |
| Constructor.
|
|
| MovableObject (const String &name) |
| Named constructor.
|
|
virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed.
|
|
MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only)
|
|
LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object.
|
|
SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only)
|
|
virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node.
|
|
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| Internal method called to notify the object that it has been attached to a node.
|
|
virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only)
|
|
virtual void | _notifyCurrentCamera (Camera *cam) |
| Internal method to notify the object of the camera to be used for the next rendering operation.
|
|
virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only)
|
|
virtual void | _notifyMoved (void) |
| Internal method called to notify the object that it has been moved.
|
|
virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost.
|
|
virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored.
|
|
virtual void | _updateRenderQueue (RenderQueue *queue)=0 |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
|
|
void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
|
void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
|
void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached.
|
|
virtual const AxisAlignedBox & | getBoundingBox (void) const =0 |
| Retrieves the local axis-aligned bounding box for this object.
|
|
virtual Real | getBoundingRadius (void) const =0 |
| Retrieves the radius of the origin-centered bounding sphere for this object.
|
|
Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied
|
|
bool | getCastShadows (void) const override |
| Returns whether shadow casting is enabled for this object.
|
|
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| Gets the world space bounding box of the dark cap, as extruded using the light provided.
|
|
EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette.
|
|
const AxisAlignedBox & | getLightCapBounds (void) const override |
| Gets the world space bounding box of the light cap.
|
|
uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object.
|
|
Listener * | getListener (void) const |
| Gets the current listener for this object.
|
|
virtual const String & | getMovableType (void) const =0 |
| Returns the type name of this object.
|
|
const String & | getName (void) const |
| Returns the name of this object.
|
|
Node * | getParentNode (void) const |
| Returns the node to which this object is attached.
|
|
SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached.
|
|
Real | getPointExtrusionDistance (const Light *l) const override |
| Get the distance to extrude for a point/spot light.
|
|
virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object.
|
|
bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
|
|
Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered.
|
|
Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
|
uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity.
|
|
const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| Define a default implementation of method from ShadowCaster which implements no shadows.
|
|
virtual uint32 | getTypeFlags (void) const |
| Get the 'type flags' for this MovableObject.
|
|
const Any & | getUserAny (void) const |
|
UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
|
|
const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
|
virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object.
|
|
bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component.
|
|
const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Retrieves the axis-aligned bounding box for this object in world coordinates.
|
|
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| Retrieves the worldspace bounding sphere for this object.
|
|
bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint.
|
|
bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled.
|
|
virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
|
|
bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode)
|
|
virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not.
|
|
const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object.
|
|
void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
|
void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
|
void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows.
|
|
void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled.
|
|
void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object.
|
|
void | setListener (Listener *listener) |
| Sets a listener for this object.
|
|
void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object.
|
|
void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered.
|
|
void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
|
virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through.
|
|
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| Sets the render queue group and group priority this entity will be rendered through.
|
|
void | setUserAny (const Any &anything) |
|
void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object.
|
|
void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component.
|
|
virtual void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)=0 |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
|
|
Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
|
virtual bool | getCastShadows (void) const =0 |
| Returns whether or not this object currently casts a shadow.
|
|
virtual const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const =0 |
| Gets the world space bounding box of the dark cap, as extruded using the light provided.
|
|
virtual EdgeData * | getEdgeList (void)=0 |
| Returns details of the edges which might be used to determine a silhouette.
|
|
virtual const AxisAlignedBox & | getLightCapBounds (void) const =0 |
| Gets the world space bounding box of the light cap.
|
|
virtual Real | getPointExtrusionDistance (const Light *l) const =0 |
| Get the distance to extrude for a point/spot light.
|
|
virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0)=0 |
| Gets an list of the renderables required to render the shadow volume.
|
|
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const =0 |
| Get the world bounding box of the caster.
|
|
bool | hasEdgeList () |
| Returns whether the object has a valid edge list.
|
|
| AnimableObject () |
|
virtual | ~AnimableObject () |
|
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value.
|
|
virtual const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object.
|
|