- Qt 5.15
- Qt Quick Demo - Same Game
- Qt 5.15.16 Reference Documentation

# Qt Quick Demo - Same Game

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     import QtQuick 2.0
     import QtQuick.Particles 2.0
     import "samegame.js" as Logic
     import "."

     Item {
         id: gameCanvas
         property bool gameOver: true
         property int score: 0
         property int highScore: 0
         property int moves: 0
         property string mode: ""
         property ParticleSystem ps: particleSystem
         //For easy theming
         property alias backgroundVisible: bg.visible
         property string background: "gfx/background.png"
         property string blockFile: "Block.qml"
         property int blockSize: Settings.blockSize
         onBlockFileChanged: Logic.changeBlock(blockFile);
         property alias particlePack: auxLoader.source
         //For multiplayer
         property int score2: 0
         property int curTurn: 1
         property bool autoTurnChange: false
         signal swapPlayers
         property bool swapping: false
         //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
         //For puzzle
         property url level
         property bool puzzleWon: false
         signal puzzleLost //Since root is tracking the puzzle progress
         function showPuzzleEnd (won) {
             if (won) {
                 smokeParticle.color = Qt.rgba(0,1,0,0);
                 puzzleWin.play();
             } else {
                 smokeParticle.color = Qt.rgba(1,0,0,0);
                 puzzleFail.play();
                 puzzleLost();
             }
         }
         function showPuzzleGoal (str) {
             puzzleTextBubble.opacity = 1;
             puzzleTextLabel.text = str;
         }
         Image {
             id: bg
             z: -1
             anchors.fill: parent
             source: background;
             fillMode: Image.PreserveAspectCrop
         }

         MouseArea {
             anchors.fill: parent; onClicked: {
                 if (puzzleTextBubble.opacity == 1) {
                     puzzleTextBubble.opacity = 0;
                     Logic.finishLoadingMap();
                 } else if (!swapping) {
                     Logic.handleClick(mouse.x,mouse.y);
                 }
             }
         }

         Image {
             id: highScoreTextBubble
             opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
             Behavior on opacity { NumberAnimation {} }
             anchors.centerIn: parent
             z: 10
             source: "gfx/bubble-highscore.png"
             Image {
                 anchors.centerIn: parent
                 source: "gfx/text-highscore-new.png"
                 rotation: -10
             }
         }

         Image {
             id: puzzleTextBubble
             anchors.centerIn: parent
             opacity: 0
             Behavior on opacity { NumberAnimation {} }
             z: 10
             source: "gfx/bubble-puzzle.png"
             Connections {
                 target: gameCanvas
                 onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
             }
             Text {
                 id: puzzleTextLabel
                 width: parent.width - 24
                 anchors.centerIn: parent
                 horizontalAlignment: Text.AlignHCenter
                 color: "white"
                 font.pixelSize: 24
                 font.bold: true
                 wrapMode: Text.WordWrap
             }
         }
         onModeChanged: {
             p1WonImg.opacity = 0;
             p2WonImg.opacity = 0;
         }
         SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
         SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }

         onSwapPlayers: {
             smokeParticle.color = "yellow"
             Logic.turnChange();
             if (curTurn == 1) {
                 p1Text.play();
             } else {
                 p2Text.play();
             }
             clickDelay.running = true;
         }
         SequentialAnimation {
             id: clickDelay
             ScriptAction { script: gameCanvas.swapping = true; }
             PauseAnimation { duration: 750 }
             ScriptAction { script: gameCanvas.swapping = false; }
         }

         SmokeText {
             id: p1Text; source: "gfx/text-p1-go.png";
             system: particleSystem; playerNum: 1
             opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
         }

         SmokeText {
             id: p2Text; source: "gfx/text-p2-go.png";
             system: particleSystem; playerNum: 2
             opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
         }

         onGameOverChanged: {
             if (gameCanvas.mode == "multiplayer") {
                 if (gameCanvas.score >= gameCanvas.score2) {
                     p1WonImg.opacity = 1;
                 } else {
                     p2WonImg.opacity = 1;
                 }
             }
         }
         Image {
             id: p1WonImg
             source: "gfx/text-p1-won.png"
             anchors.centerIn: parent
             opacity: 0
             Behavior on opacity { NumberAnimation {} }
             z: 10
         }
         Image {
             id: p2WonImg
             source: "gfx/text-p2-won.png"
             anchors.centerIn: parent
             opacity: 0
             Behavior on opacity { NumberAnimation {} }
             z: 10
         }

         ParticleSystem{
             id: particleSystem;
             anchors.fill: parent
             z: 5
             ImageParticle {
                 id: smokeParticle
                 groups: ["smoke"]
                 source: "gfx/particle-smoke.png"
                 alpha: 0.1
                 alphaVariation: 0.1
                 color: "yellow"
             }
             Loader {
                 id: auxLoader
                 anchors.fill: parent
                 source: "PrimaryPack.qml"
                 onItemChanged: {
                     if (item && "particleSystem" in item)
                         item.particleSystem = particleSystem
                     if (item && "gameArea" in item)
                         item.gameArea = gameCanvas
                 }
             }
         }
     }